Pathfinder: Wrath of the Righteous is a game where the right choice of class and skills determines your success in battles with demons and mythical creatures. Among all available classes Inquisitor stands out as one of the most versatile and powerful, combining combat skills, magical abilities and unique mechanics ships. But how to put together a build that will be effective throughout the entire campaign - from the first levels to the final battles with the demon lords?

This guide will help you create optimal build of the Inquisitor, which will be able to both distribute melee damage and support allies with spells, using the synergy between Divine power, Court and correctly selected artifacts. We'll go over the key aspects: stat distribution, domain selection, mythic abilities, equipment, and tactics for different acts. We will pay special attention hidden ship mechanics that allow the Inquisitor to outperform pure combat classes in damage by 30-40% when configured correctly.

Stat Breakdown: The Basis of a Powerful Inquisitor

The choice of initial characteristics determines how effective your character will be in the long run. The Inquisitor is a hybrid class, so it is important to find a balance between physical power and magical component. Optimal distribution for combat Inquisitor (melee-oriented) looks like this:

  • 💪 Strength (STR): 16–18 (primary stat for melee damage)
  • 🧠 Wisdom (WIS): 14–16 (affects the difficulty of saving throws against your spells and Divine power)
  • 🛡️ Physique (CON): 14 (extra hit points and toughness)
  • Agility (DEX): 12–14 (for initiative and armor if using light armor)
  • 📜 Intelligence (INT): 10 (not critical, but affects the number of skills)
  • 🗣️ Charisma (CHA): 8–10 (not a priority for this build)

If you plan to play for magical Inquisitor (focus on spells), shift priorities towards Wisdom (18+) And Physique (14-16), reducing Strength until 12–14. However, this option is less universal and requires more fine-tuning of the equipment.

⚠️ Attention: Don't pick it up Charisma anything above 10 is a waste of points. All social checks in the game can be passed using the skills of companions or artifacts.
Characteristics Battle Inquisitor Magic Inquisitor Hybrid option
Strength (STR) 18 12 16
Wisdom (WIS) 14 18 16
Physique (CON) 14 16 14
Agility (DEX) 12 14 14

Choosing a domain and subclass: which combinations are the strongest?

Domain and Subclass determine your Inquisitor's unique abilities. For maximum effectiveness, we recommend the following combinations:

  • ⚔️ Domain of War + subclass Holy Warrior: Ideal for close combat. Gives bonus to weapon damage and additional attacks. Synergizes with Divine power and the court Destruction.
  • 🔥 Fire Domain + subclass Preacher: Suitable for hybrid style. Allows you to deal fire damage with spells and weapons, as well as be enhanced by Court of Truth.
  • ☠️ Death Domain + subclass Avenger: Focus on debuffs and critical hits. Works great with court Justice and weapons with effect Negative energy.

For beginners the best choice would be Domain of War — it forgives mistakes in tactics and provides stable damage. Experienced players can experiment with Domain of Trickstery (to control the battlefield) or Domain of Knowledge (to support allies).

📊 Which domain do you prefer for the Inquisitor?
  • War
  • Fire
  • Death
  • tricksterism
  • Other

Don't forget that choosing a domain affects the list of available spells. For example, Domain of War opens Divine Weapon (boosts your weapon by 1d6 damage) and Fire DomainFireball (massive damage).

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If you play for Inquisitor-Druid (via mythic ability Dual class), select Animal Domain - this will give you access to an animal companion and increase your survivability.

Mythic abilities: what to choose at each level?

Mythic Ability System Wrath of the Righteous allows you to customize the Inquisitor to suit any playing style. Here is the optimal pumping order for combat build:

  1. Level 1: Divine Power - the basis of the entire build. Increases weapon damage and gives a bonus to saving throws.
  2. Level 3: Court - choose Destruction for maximum damage or True for a hybrid style.
  3. Level 5: Improved Divine Might - doubles the bonus from Divine power.
  4. Level 7: Aura of Vengeance - Deals damage to enemies near you, combines well with Court of Destruction.
  5. Level 9: Uncontrollable Anger - Ignores enemies' resistance to critical hits.

For magical Inquisitor priorities shift:

  • 🔮 Magic Specialization (level 1) instead Divine power.
  • 📜 Expanded Spell List (level 5) to access higher level spells.
  • Mighty court (level 7) - doubles the effects of ships.
⚠️ Attention: Don't take it Dual class before level 10 - this will weaken your Inquisitor at a critical stage of development. Exception: if you are planning a hybrid with Monk or Druid for specific tactics.
What mythic abilities are useless for the Inquisitor?

The following abilities are rarely worth the investment:

- Leadership (Level 3) - Companions in Wrath of the Righteous are weaker than in Kingmaker.

- Divine Intervention (level 9) - too situational and dependent on RNG.

- Aura of protection (level 7) - inferior Aura of Vengeance in most cases.

Equipment: which artifacts and weapons to choose?

The right gear can increase the Inquisitor's effectiveness by 50%+. Priority slots and items:

  • ⚔️ Weapons:
    • Sword of Justice (Act 3) - deals additional damage from Vessels.
    • Blade of the Demon Lord (Act 5) - the best option for the final part of the game.
    • Mace of Judgment (Act 2) - ideal for Inquisitors with Domain of War.
  • 🛡️ Armor:
    • Plate of Truth (Act 4) - gives a bonus to Divine power.
    • Archangel Robe (Act 5) - increases radius Auras of Vengeance.
  • 💍 Rings/Amulets:
    • Ring of Heavenly Wrath - +2 to damage from Divine power.
    • Amulet of the Supreme Inquisitor — doubles the duration of ships.

Don't forget about item improvement from the blacksmiths. For example, adding an effect sacred or Fiery to weapons can increase damage by 20-30%. Also pay attention to artifact sets — some give unique bonuses when fully equipped (for example, Set of the Archangel Increases critical strike chance by 15%).

Get Sword of Justice from a merchant in Timber Burning|Buy Plate of Truth in Lantarn|Upgrade weapons from the blacksmith in Kennabres|Find Ring of Heavenly Wrath in the dungeon under the Burning Fortress

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Battle tactics: how to make the most of the Inquisitor's capabilities?

The Inquisitor is strong not so much for his basic characteristics as for his ability to combine abilities. Basic principles of combat:

  1. Preparation: Always activate Divine power And Court before the start of the fight. This will give a bonus to initiative and first strike.
  2. Positioning: Stay on the front line, but not surrounded - yours Aura of Vengeance should cover the maximum number of enemies.
  3. Goal priority: Focus on enemies with low resistance to your damage type (e.g. undead are vulnerable to Sacred damage).
  4. Combo with allies: Coordinate with Cleric (for boosts) and Magician (for debuffs). For example, after Slowdowns from a magician, inflict a critical hit with Uncontrollable anger.

Against strong bosses (eg. Baltu or Areshukalat) use the following sequence:

  1. Activate Court of Destruction.
  2. Apply Divine Weapon on your weapon.
  3. Use Aura of vengeance and attack in close combat.
  4. On the 3rd round, activate Uncontrollable Anger for a guaranteed critical hit.
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The key to defeating bosses is the correct rotation of ships. For example, against Dezkariona effective Court of Truth (fire damage), and against SwarunaCourt of Justice (electrical damage).

Upgrading skills and selecting companions

Skills (Skills) for the Inquisitor play a secondary role, but some of them are critical for passing:

  • 🔍 Perception - maximize. Unlocks hidden loot and traps.
  • 🛡️ Use of Magical Devices (UMD) - useful for activating scrolls and artifacts.
  • 🗣️ Persuasion — simplifies social checks (but can be delegated to companions).
  • 🏹 Shooting (Ranged) — if you use bows/crossbows as a backup option.

Companions must compensate for the Inquisitor's weaknesses:

  • 🧙 Sosotel or Nenio - for mass debuffs and control.
  • 🛡️ Wolf or Regulong - tanks that will distract attention from you.
  • 🏹 Camella - ranged damage and healing support.
⚠️ Attention: Do not take two Inquisitors into the group - their courts don't fold, but overlap each other. Better diversify the composition.

Common mistakes and how to avoid them

Even experienced players sometimes make mistakes when leveling up the Inquisitor. Here are the most common:

  • Ignoring Wisdom: Without sufficient WIS your spells and Divine Power will be weak. The minimum value is 14.
  • Wrong trial: Usage Court of Defense in battle - a waste of a move. It is only useful for tank companions.
  • Leveling up Charisma: This stat is useless for the Inquisitor. It's better to invest points in CON or DEX.
  • Avoiding heavy armor: The Inquisitor has no penalties for wearing heavy armor, unlike Monk or Vora.

Another common mistake is misallocation of court skills. For example, many players activate Court of Destruction against enemies with high resistance to physical damage (such as Demon tanks), although in such cases it is more effective Court of Truth (magic damage). Always check enemy resistances through Perception!

FAQ: Frequently asked questions about the Inquisitor build

Is it possible to play as the Inquisitor without companions?

Technically yes, but it is extremely difficult. The Inquisitor is a hybrid class and needs support for healing and crowd control. Alone, you will have to constantly switch between attacks, healing and boosts, which is ineffective. If you want a solo build, consider a combo with a mythic ability Dual class (for example, Inquisitor + Cleric).

Which court is the strongest?

It depends on the situation:

  • Court of Destruction — maximum physical damage.
  • Court of Truth - best against high DR enemies (e.g. demons).
  • Court of Justice — effective against groups of enemies (electrical area damage).

Optimal for most battles Court of Destruction, but always adapt to enemy resistance.

Is it worth taking a mythic ability? Leadership?

No, in Wrath of the Righteous companions are weaker than in Kingmaker, and are not worth the investment. It's better to choose Improved Divine Might or Aura of vengeance. The exception is if you are playing on difficulty level Story and want to make it easier.

Which weapon is better for the Inquisitor - one-handed or two-handed?

One-handed with a shield suitable for a defensive style (for example, with Court of Protection), but two-handed weapon (swords, maces) deals 20-30% more damage thanks to bonuses from Divine power And Vessels of Destruction. Optimal choice:

  • 🗡️ Two-handed sword - maximum damage.
  • 🛡️ Mace + shield - balance between attack and defense.

How to defeat Balta on Inquisitor?

Baltu is vulnerable to Sacred damage and debuffs Dexterity. Tactics:

  1. Activate Court of Truth (fire damage ignores some of its resistances).
  2. Use Divine Weapon with effect sacred.
  3. Apply a debuff Slowdown or Blinding via satellites.
  4. Melee attack by activating Aura of vengeance.
  5. On round 3, use Uncontrollable Anger for a critical hit.

Don't forget about restoration potions And Scrolls of Healing!